Deforming Geometric Models Based on a Polygonal Skeleton Mesh.
M. G. J. R. StalpersCornelius W. A. M. van OverveldPublished in: J. Graphics, GPU, & Game Tools (1997)
Keyphrases
- geometric models
- implicit surfaces
- computer graphics
- d objects
- d mesh
- geometric modeling
- range images
- three dimensional
- texture mapping
- voronoi diagram
- range data
- painterly rendering
- surface meshes
- surface reconstruction
- medial axis
- shape analysis
- model fitting
- photorealistic
- shape descriptors
- virtual reality
- pose estimation
- multi view
- least squares