Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
Arzu Guneysu OzgurMaximilian Jonas WesselThibault AsselbornJennifer K. OlsenWafa JohalAyberk ÖzgürFriedhelm C. HummelPierre DillenbourgPublished in: EMBC (2019)
Keyphrases
- video games
- motion trajectories
- computer games
- game playing
- game play
- game theory
- game design
- game theoretic
- game development
- educational games
- nash equilibria
- serious games
- user interface
- nash equilibrium
- imperfect information
- perfect information
- game players
- video sequences
- digital games
- games played
- coalitional games
- spatio temporal
- game tree
- color space