Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition.
Bertrand SchneiderPaulo BliksteinPublished in: EDM (2014)
Keyphrases
- gesture recognition
- human computer interaction
- interaction design
- human machine interface
- human machine interaction
- human robot interaction
- user interface
- interface design
- input device
- hand gestures
- augmented reality
- young students
- hidden markov models
- hand gesture recognition
- sign language recognition
- sign language
- learning experience
- automatic face
- student learning
- tangible user interface
- hand tracking
- learning environment
- stereo camera
- tangible user interfaces
- learning activities
- high school
- higher education
- e learning
- kinect sensor
- multimodal interfaces
- learning outcomes
- recognition scheme
- depth cameras
- active participation
- learning styles
- skin detection
- sign recognition
- eye tracking
- hand shape
- collaborative learning
- learning process
- gaze tracking
- depth data
- tablet pc