Texture-Based Wireframe Rendering.
Waldemar Celes FilhoFrederico Rodrigues AbrahamPublished in: SIBGRAPI (2010)
Keyphrases
- wire frame
- texture mapping
- three dimensional
- computer graphics
- image sequences
- image based rendering
- straight line
- d objects
- cross section
- high quality
- photorealistic
- d mesh
- object surface
- image processing
- d scene
- depth information
- range data
- facial features
- texture features
- image synthesis
- human faces
- range images
- multi view