How visual background motion and task difficulty modulate players' performance in a shooting task.
Loïc CarouxLudovic Le BigotNicolas VibertPublished in: Displays (2015)
Keyphrases
- visual perception
- visual cues
- visual motion
- visual data
- motion analysis
- motion estimation
- mid level
- image sequences
- detecting moving objects
- background segmentation
- motion detection
- detection of moving objects
- motion model
- space time
- visual information
- optical flow
- moving object detection
- moving object segmentation
- moving objects
- low level
- game theory
- camera motion
- perceptual information
- motion field
- visual features
- motion parameters
- slowly varying
- motion tracking
- spatial and temporal
- visual scene
- spatio temporal
- vision system
- visual input
- background subtraction
- degrees of freedom
- game play
- motion patterns
- humanoid robot
- motion segmentation