Appearance Controlled Face Texture Generation for Video Game Characters.
Christian MurphySudhir P. MudurDaniel HoldenMarc-André CarbonneauDonya GhafourzadehAndre BeauchampPublished in: MIG (2020)
Keyphrases
- video games
- pose and lighting
- learning experience
- game play
- appearance descriptors
- game design
- game playing
- educational games
- facial shape
- game development
- texture information
- visual appearance
- gray level
- morphable face model
- dynamic textures
- multi view images
- varying illumination
- texture analysis
- texture features
- human faces
- skin surface
- texture images
- e learning
- illumination conditions
- learning tools
- computer games
- appearance model
- game engine
- serious games
- viewing conditions
- license plate
- texture classification
- facial images
- language learning
- learning process
- feature extraction