A comparison study of augmented reality versus interactive simulation technology to support student learning of a socio-scientific issue.
Hsin-Yi ChangYing-Shao HsuHsin-Kai WuPublished in: Interact. Learn. Environ. (2016)
Keyphrases
- augmented reality
- student learning
- student interaction
- science learning
- science inquiry
- remote collaboration
- student motivation
- student engagement
- mixed reality
- virtual reality
- virtual objects
- collaborative learning
- learning tools
- real scenes
- student attitudes
- human computer interaction
- science instruction
- real environment
- user interface
- tablet pc
- learning games
- knowledge management
- machine learning
- tangible interaction
- head mounted display
- virtual learning environments
- learning algorithm