Developing a generalizable detector of when students game the system.
Ryan Shaun Joazeiro de BakerAlbert T. CorbettIdo RollKenneth R. KoedingerPublished in: User Model. User Adapt. Interact. (2008)
Keyphrases
- game based learning
- role playing
- simulation game
- student learning
- learning experience
- adventure game
- role play
- learning environment
- learning activities
- learning outcomes
- mobile games
- game based learning environment
- high school students
- learning objectives
- video games
- educational games
- high school
- distance learning
- e learning
- computer games
- game theory
- intelligent tutoring systems
- digital games
- undergraduate students
- english vocabulary
- board game
- college students
- collaborative learning
- game design
- learning process
- higher education
- mobile learning
- distance education
- tutoring system
- learning games
- students learning
- game playing
- learning platform
- serious games
- university level
- grade students
- nash equilibrium
- helping students
- game play
- elementary school students
- programming course
- game mechanics
- secondary school
- concept maps
- elementary school
- science education