Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
Douglas B. ClarkStephen S. KillingsworthMario Martinez-GarzaGrant Van EatonGautam BiswasJohn S. KinnebrewPratim SenguptaKara KrinksDeanne AdamsHaifeng ZhangJames HughesPublished in: AIED Workshops (2013)
Keyphrases
- design principles
- game design
- digital games
- science learning
- serious games
- design process
- game based learning
- game play
- educational games
- technology enhanced
- science education
- computer games
- student learning
- instructional design
- grade students
- pilot study
- learning environment
- video games
- software engineering
- design patterns
- user interface
- elementary school
- database design
- high school students
- virtual world
- artificial intelligence
- real world
- learning scenarios
- learning experience
- virtual environment
- object oriented
- relational databases