Semiotic Inspection of a Game for Children with Down Syndrome.
André BrandãoDaniela G. TrevisanLenisa BrandãoBruno MoreiraGiancarlo NascimentoCristina Nader VasconcelosEsteban CluaPedro MourãoPublished in: SBGames (2010)
Keyphrases
- computer games
- educational games
- card game
- autistic children
- video games
- game design
- game theory
- game playing
- nash equilibrium
- game play
- pilot study
- young children
- children learn
- educational software
- imperfect information
- game development
- perfect information
- school children
- serious games
- visual inspection
- optimal strategy
- real time strategy games
- elementary school students
- pursuit evasion
- reinforcement learning
- digital games
- mobile games
- two player games
- quality control
- automatic inspection
- multi user environment