GPU-based physical cut in interactive haptic simulations.
Davide ZerbatoDaniele BaschirottoDavide BaschirottoDebora BotturiPaolo FioriniPublished in: Int. J. Comput. Assist. Radiol. Surg. (2011)
Keyphrases
- virtual reality
- high fidelity
- computer graphics
- times faster
- virtual space
- user interaction
- data mining
- collision detection
- physical world
- virtual environment
- real world
- graphics hardware
- search engine
- simulation model
- parallel implementation
- image segmentation
- information systems
- information retrieval
- real time
- physical objects
- realistic rendering