Login / Signup
GPU-based physical cut in interactive haptic simulations.
Davide Zerbato
Daniele Baschirotto
Davide Baschirotto
Debora Botturi
Paolo Fiorini
Published in:
Int. J. Comput. Assist. Radiol. Surg. (2011)
Keyphrases
</>
virtual reality
high fidelity
computer graphics
times faster
virtual space
user interaction
data mining
collision detection
physical world
virtual environment
real world
graphics hardware
search engine
simulation model
parallel implementation
image segmentation
information systems
information retrieval
real time
physical objects
realistic rendering