Design Principles of Hardware-based Phong Shading and Bump Mapping.
K. BennebroekI. ErnstH. RüsselerO. WittigPublished in: Workshop on Graphics Hardware (1996)
Keyphrases
- design principles
- shape from shading
- design decisions
- software engineering
- real time
- instructional design
- low cost
- computer systems
- interface design
- design patterns
- design process
- light source
- single image
- user interface
- hardware implementation
- surface normals
- e learning
- smooth surfaces
- design guidelines
- specular reflection
- information systems
- data sets