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Hybrid terrain rendering based on the external edge primitive.
E. G. Paredes
Margarita Amor
Montserrat Bóo
Javier D. Bruguera
Jürgen Döllner
Published in:
Int. J. Geogr. Inf. Sci. (2016)
Keyphrases
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terrain modeling
real time rendering
computer graphics
edge detection
edge information
three dimensional
real time
image synthesis
high fidelity
ray tracing
multiresolution
high quality
weighted graph
multiple scales
path planning
graphics hardware