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Tangible games for stroke rehabilitation with digital box and blocks test.

Chen ZhaoChih-Pin HsiaoNicholas M. DavisEllen Yi-Luen Do
Published in: CHI Extended Abstracts (2013)
Keyphrases
  • augmented reality
  • digital libraries
  • human computer interaction
  • game theory
  • nash equilibrium
  • test cases
  • test data
  • computer games
  • statistical tests
  • game playing
  • game theoretic
  • nash equilibria