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Chordlength Texturing of Spline Surfaces.
Andrew Woo
Published in:
J. Graphics, GPU, & Game Tools (1998)
Keyphrases
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surface fitting
b spline
surface reconstruction
multiresolution
spline curve
free form
least squares
three dimensional
texture mapping
computer graphics
surface model
curved objects
range data
real objects
curve fitting
surface registration
coordinate systems
image data
camera pose estimation