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A narrative literature review of games, animations and simulations to teach research methods and statistics.

Elizabeth A. BoyleEwan MacArthurThomas M. ConnollyThomas HaineyMadalina ManeaAnne KärkiPeter van Rosmalen
Published in: Comput. Educ. (2014)
Keyphrases
  • literature review
  • significant improvement
  • case study
  • computational cost
  • statistical methods
  • real world
  • information technology
  • learning styles