Ambient Displays and Game Design Patterns.
Sebastian KelleDirk BörnerMarco KalzMarcus SpechtPublished in: EC-TEL (2010)
Keyphrases
- design patterns
- learning games
- software engineering
- object oriented
- software design
- game theory
- object oriented software
- usage scenarios
- design principles
- ontology driven
- game playing
- software systems
- software architecture
- video games
- specific problems
- database driven
- computer games
- metamodel
- process model
- educational games
- serious games
- game design
- nash equilibrium
- game play
- cooperative
- game theoretic
- game based learning
- databases
- semi automatic
- virtual world
- design rationale
- design requirements
- learning environment
- learning algorithm