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Wong Seng Yue
ORCID
Publication Activity (10 Years)
Years Active: 2009-2022
Publications (10 Years): 7
Top Topics
Learning Environment
Video Games
Hong Kong
Perceived Usefulness
Top Venues
Int. J. Interact. Mob. Technol.
Int. J. Distance Educ. Technol.
ICITCS
ICALT
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Publications
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Simin Ghavifekr
,
Wong Seng Yue
Technology Leadership in Malaysian Schools: The Way Forward to Education 4.0 - ICT Utilization and Digital Transformation.
Int. J. Asian Bus. Inf. Manag.
13 (2) (2022)
Wong Seng Yue
,
Simin Ghavifekr
Exploring the Relationship Between MOOC Resource Management and Students' Perceived Benefits and Satisfaction via SEM.
Int. J. Distance Educ. Technol.
19 (3) (2021)
Murtaja Ali Saare
,
Azham Hussain
,
Wong Seng Yue
Conceptualizing Mobile Health Application Use Intention and Adoption Among Iraqian Older Adults: From the Perspective of Expanded Technology Acceptance Model.
Int. J. Interact. Mob. Technol.
13 (10) (2019)
Murtaja Ali Saare
,
Azham Hussain
,
Wong Seng Yue
Relationships between the Older Adult's Cognitive Decline and Quality of Life: The Mediating Role of the Assistive Mobile Health Applications.
Int. J. Interact. Mob. Technol.
13 (10) (2019)
Murtaja Ali Saare
,
Azham Hussain
,
Wong Seng Yue
Investigating the Effectiveness of Mobile Peer Support to Enhance the Quality of Life of Older Adults: A Systematic Literature Review.
Int. J. Interact. Mob. Technol.
13 (4) (2019)
Wong Seng Yue
,
Simin Ghavifekr
User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context.
Int. J. Distance Educ. Technol.
16 (3) (2018)
Wong Seng Yue
,
Chong Yee Ying
The Evaluation Study of Gamification Approach in Malaysian History Learning via Mobile Game Application.
ICALT
(2017)
Tee Wee Jing
,
Wong Seng Yue
,
Raja Kumar Murugesan
Learning Outcome Enhancement via Serious Game: Implementing Game-Based Learning Framework in Blended Learning Environment.
ICITCS
(2015)
Wong Seng Yue
,
H. Yeong Tze
Effectiveness of MMORPGS in Enhancing Student Interaction.
ICALT
(2015)
Wong Seng Yue
,
Tee Wee Jing
Survey Analysis: The Effectiveness of Game-Based Learning (GBL) in Tertiary Education Environment.
ICITCS
(2015)
Wong Seng Yue
,
Wong Lai Wan
The effectiveness of digital game for introductory programming concepts.
ICITST
(2015)
Wong Seng Yue
,
Nor Azan Mat Zin
Usability evaluation for history educational games.
ICIS
(2009)