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Wei Gai
ORCID
Publication Activity (10 Years)
Years Active: 2012-2024
Publications (10 Years): 31
Top Topics
Automatically Generated
Mixed Reality
Autism Spectrum Disorder
Tangible User Interface
Top Venues
CHI
SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI
CGI
Comput. Animat. Virtual Worlds
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Publications
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Xiyu Bao
,
Yulong Bian
,
Meng Qi
,
Ran Liu
,
Wei Gai
,
Juan Liu
,
Hongqiu Luan
,
Chenglei Yang
,
Yu Wang
A toolkit for automatically generating and modifying VR hierarchy tile menus.
Comput. Animat. Virtual Worlds
35 (1) (2024)
Lutong Wang
,
Wei Gai
,
Nan Jiang
,
Gongxiang Chen
,
Yulong Bian
,
Hongqiu Luan
,
Li Huang
,
Chenglei Yang
Effective Motion Self-Learning Genre Using 360° Virtual Reality Content on Mobile Device: A Study Based on Taichi Training Platform.
IEEE J. Biomed. Health Informatics
28 (6) (2024)
Guangju Li
,
Yuanjie Zheng
,
Jia Cui
,
Wei Gai
,
Meng Qi
DIM-UNet: Boosting medical image segmentation via diffusion models and information bottleneck theory mixed with MLP.
Biomed. Signal Process. Control.
91 (2024)
Lutong Wang
,
Chenglei Yang
,
Hongqiu Luan
,
Wei Gai
,
Wenxiu Geng
,
Yawen Zheng
SPViM: Sparse Pyramid Video Representation Learning Framework for Fine-Grained Action Retrieval.
ICIC (5)
(2024)
Xiyu Bao
,
Meng Qi
,
Chenglei Yang
,
Wei Gai
Voronoi-based splinegon decomposition and shortest-path tree computation.
Comput. Aided Geom. Des.
111 (2024)
Chenyu Zang
,
Wei Gai
,
Haodong Li
,
Chenzhi Xing
,
Wenfei Wang
,
Dongli Li
,
Gaorong Lv
,
Chenglei Yang
Supporting foot interaction of reaction time training system.
Comput. Animat. Virtual Worlds
35 (1) (2024)
Guangju Li
,
Dehu Jin
,
Yuanjie Zheng
,
Jia Cui
,
Wei Gai
,
Meng Qi
A generic plug & play diffusion-based denosing module for medical image segmentation.
Neural Networks
172 (2024)
Hongqiu Luan
,
Yu Wang
,
Li Huang
,
Lutong Wang
,
Gaorong Lv
,
Wei Gai
,
Xiaona Luan
,
Chenglei Yang
Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects.
CGI (3)
(2023)
Yulong Bian
,
Chao Zhou
,
Wei Gai
,
Juan Liu
,
Chenglei Yang
The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real.
27 (2) (2023)
Lutong Wang
,
Wei Gai
,
Hongqiu Luan
,
Chenglei Yang
Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises.
ISMAR-Adjunct
(2023)
Rui Jing
,
Gaorong Lv
,
Hongqiu Luan
,
Wei Gai
,
Shengzun Song
,
Chenglei Yang
The Role of the Field Dependence-Independence Construct on the Curvature Gain of Redirected Walking Technology in Virtual Reality.
CGI (3)
(2023)
Yu Wang
,
Hongqiu Luan
,
Lutong Wang
,
Shengzun Song
,
Yulong Bian
,
Xiyu Bao
,
Ran Liu
,
Wei Gai
,
Gaorong Lv
,
Chenglei Yang
MGP: a monitoring-based VR interactive mode to support guided practice.
Vis. Comput.
39 (8) (2023)
Juan Liu
,
Yulong Bian
,
Yuting Xi
,
Yawen Zheng
,
Jin Huang
,
Wei Gai
,
Chenglei Yang
,
Xiangxu Meng
Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud.
162 (2022)
Hao Liu
,
Xiangxian Li
,
Wei Gai
,
Yu Huang
,
Jingbo Zhou
,
Chenglei Yang
Personalized User Interface Elements Recommendation System.
CGI
(2022)
Juan Liu
,
Yulong Bian
,
Yanran Yuan
,
Yuting Xi
,
Wenxiu Geng
,
Xinpei Jin
,
Wei Gai
,
Xiangmin Fan
,
Feng Tian
,
Xiangxu Meng
,
Chenglei Yang
Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci.
64 (5) (2021)
Wei Gai
,
Meng Qi
,
Mingcong Ma
,
Lu Wang
,
Chenglei Yang
,
Juan Liu
,
Yulong Bian
,
Gerard de Melo
,
Shijun Liu
,
Xiangxu Meng
Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.
Sensors
20 (4) (2020)
Yingjie Song
,
Chenglei Yang
,
Wei Gai
,
Yulong Bian
,
Juan Liu
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput.
36 (10) (2020)
Huan Xing
,
Chenglei Yang
,
Xiyu Bao
,
Sheng Li
,
Wei Gai
,
Meng Qi
,
Juan Liu
,
Yuliang Shi
,
Gerard de Melo
,
Fan Zhang
,
Xiangxu Meng
MR Environments Constructed for a Large Indoor Physical Space.
CGI
(2020)
Yeqing Chen
,
Yulong Bian
,
Wei Gai
,
Chenglei Yang
Adaptive Blowing Interaction Method Based on a Siamese Network.
IEEE Access
8 (2020)
Wei Gai
,
Huiyu Li
,
Yanshuai Zhao
,
Maiwang Shi
,
Wenfei Wang
,
Yunchuan Sun
,
Chenglei Yang
A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space.
IWCMC
(2020)
Wei Gai
,
Meng Qi
,
Lu Wang
,
Chenglei Yang
,
Juan Liu
,
Yulong Bian
,
Gerard de Melo
,
Shijun Liu
,
Xiangxu Meng
Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.
SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI
(2019)
Yeqing Chen
,
Yulong Bian
,
Chenglei Yang
,
Xiyu Bao
,
Yafang Wang
,
Gerard de Melo
,
Juan Liu
,
Wei Gai
,
Lu Wang
,
Xiangxu Meng
Leveraging Blowing as a Directly Controlled Interface.
SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI
(2019)
Wei Gai
,
Xiyu Bao
,
Meng Qi
,
Yafang Wang
,
Juan Liu
,
Gerard de Melo
,
Lu Wang
,
Lizhen Cui
,
Chenglei Yang
,
Xiangxu Meng
Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices.
SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI
(2019)
Yingjie Song
,
Nianmei Zhou
,
Qianhui Sun
,
Wei Gai
,
Juan Liu
,
Yulong Bian
,
Shijun Liu
,
Lizhen Cui
,
Chenglei Yang
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
VR
(2019)
Huan Xing
,
Xiyu Bao
,
Fan Zhang
,
Wei Gai
,
Meng Qi
,
Juan Liu
,
Yuliang Shi
,
Gerard de Melo
,
Chenglei Yang
,
Xiangxu Meng
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces.
VR
(2019)
Yulong Bian
,
Chenglei Yang
,
Chao Zhou
,
Juan Liu
,
Wei Gai
,
Xiangxu Meng
,
Feng Tian
,
Chia Shen
Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
CHI
(2018)
Dong-Dong Guan
,
Chenglei Yang
,
Wei-Si Sun
,
Yuan Wei
,
Wei Gai
,
Yulong Bian
,
Juan Liu
,
Qianhui Sun
,
Siwei Zhao
,
Xiangxu Meng
Two Kinds of Novel Multi-user Immersive Display Systems.
CHI
(2018)
Cheng Lin
,
Xiaowen Sun
,
Chenglei Yue
,
Chenglei Yang
,
Wei Gai
,
Pu Qin
,
Juan Liu
,
Xiangxu Meng
A Novel Workbench for Collaboratively Constructing 3D Virtual Environment.
IIKI
(2017)
Wei Gai
,
Chenglei Yang
,
Yulong Bian
,
Chia Shen
,
Xiangxu Meng
,
Lu Wang
,
Juan Liu
,
Mingda Dong
,
Chengjie Niu
,
Cheng Lin
Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.
CHI
(2017)
Xiaowen Sun
,
Yafang Wang
,
Gerard de Melo
,
Wei Gai
,
Yuliang Shi
,
Lu Zhao
,
Yulong Bian
,
Juan Liu
,
Chenglei Yang
,
Xiangxu Meng
Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices.
WWW (Companion Volume)
(2017)
Wei Gai
,
Chenglei Yang
,
Yulong Bian
,
Mingda Dong
,
Juan Liu
,
Yifan Dong
,
Chengjie Niu
,
Cheng Lin
,
Xiangxu Meng
,
Chia Shen
UbiMaze: a new genre of virtual reality game based on mobile devices.
MobileHCI Adjunct
(2016)
Shuo Feng
,
Wei Gai
,
Yanning Xu
,
Tingting Cui
,
Pu Qin
,
Hui-Yu Li
,
Dong-Dong Guan
,
Chenglei Yang
,
Xiangxu Meng
Shooting Recognition and Simulation in VR Shooting Theaters.
CCCV (2)
(2015)
Wei Gai
,
Lin Lu
,
Chenglei Yang
,
Shuo Feng
,
Tingting Cui
,
Xiangxu Meng
Computing Realistic Images for Audience Interaction in Projection-Based Multi-view Display System.
UIC/ATC/ScalCom
(2014)
Hong-Da Yu
,
Hui-Yu Li
,
Wei-Si Sun
,
Wei Gai
,
Tingting Cui
,
Chu-Tian Wang
,
Dong-Dong Guan
,
Yi-Jun Yang
,
Chenglei Yang
,
Wei Zeng
A two-view VR shooting theater system.
VRCAI
(2014)
Yan Lin
,
Zhiquan Feng
,
Bo Yang
,
Wei Gai
,
XianHui Song
Research on State Prediction Based on Multi-Model Fusion.
J. Softw.
7 (2) (2012)
XianHui Song
,
Zhiquan Feng
,
Bo Yang
,
Wei Gai
,
Yan Lin
Research on Grasping Hand Gesture Based on Analysis of Occluded Information.
J. Comput.
7 (3) (2012)
Wei Gai
,
Zhiquan Feng
,
Bo Yang
,
Yan Lin
,
XianHui Song
3D Hand Motion Tracking Using Improved Hidden Markov Model of Behavior.
J. Comput.
7 (3) (2012)