Effective Motion Self-Learning Genre Using 360° Virtual Reality Content on Mobile Device: A Study Based on Taichi Training Platform.
Lutong WangWei GaiNan JiangGongxiang ChenYulong BianHongqiu LuanLi HuangChenglei YangPublished in: IEEE J. Biomed. Health Informatics (2024)
Keyphrases
- virtual reality
- virtual environment
- computer animation
- virtual training
- mobile devices
- computer graphics
- augmented reality
- virtual world
- interactive virtual
- three dimensional
- image sequences
- photorealistic
- image processing
- virtual museum
- moving objects
- camera motion
- virtual space
- multimedia
- visual data mining
- multi sensory
- real time