Login / Signup
Seung-Chul Yoo
Publication Activity (10 Years)
Years Active: 2011-2023
Publications (10 Years): 7
Top Topics
Augmented Reality
Cognitive Load
Virtual Objects
Purchasing Behavior
Top Venues
ISPRS Int. J. Geo Inf.
Sensors
SN Comput. Sci.
AIVR
</>
Publications
</>
Vinh T. Nguyen
,
Chuyen T. H. Nguyen
,
Seung-Chul Yoo
,
Kwanghee Jung
Unveiling Augmented Reality Applications: Exploring Influential Factors Through Comprehensive Review.
SN Comput. Sci.
4 (5) (2023)
Kwanghee Jung
,
Vinh T. Nguyen
,
Diana Piscarac
,
Seung-Chul Yoo
Meet the Virtual Jeju Dol Harubang - The Mixed VR/AR Application for Cultural Immersion in Korea's Main Heritage.
ISPRS Int. J. Geo Inf.
9 (6) (2020)
Kwanghee Jung
,
Vinh T. Nguyen
,
Seung-Chul Yoo
,
Seungman Kim
,
Sohyun Park
,
Melissa Currie
PalmitoAR: The Last Battle of the U.S. Civil War Reenacted Using Augmented Reality.
ISPRS Int. J. Geo Inf.
9 (2) (2020)
Vibhuti Gupta
,
Kwanghee Jung
,
Seung-Chul Yoo
Exploring the Power of Multimodal Features for Predicting the Popularity of Social Media Image in a Tourist Destination.
Multimodal Technol. Interact.
4 (3) (2020)
Behnam Askarian
,
Seung-Chul Yoo
,
Jo Woon Chong
Novel Image Processing Method for Detecting Strep Throat (Streptococcal Pharyngitis) Using Smartphone.
Sensors
19 (15) (2019)
Vinh T. Nguyen
,
Kwanghee Jung
,
Seung-Chul Yoo
,
Seungman Kim
,
Sohyun Park
,
Melissa Currie
Civil War Battlefield Experience: Historical Event Simulation using Augmented Reality Technology.
AIVR
(2019)
Seung-Chul Yoo
,
Jorge F. Peña
,
Minette E. Drumwright
Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers' age discrimination on purchasing and prosocial behaviors.
Comput. Hum. Behav.
48 (2015)
Jorge F. Peña
,
Seung-Chul Yoo
Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store.
Presence Teleoperators Virtual Environ.
23 (1) (2014)
Seung-Chul Yoo
,
Jorge F. Peña
Do Violent Video Games Impair The Effectiveness of In-Game Advertisements? The Impact of Gaming Environment on Brand Recall, Brand Attitude, and Purchase Intention.
Cyberpsychology Behav. Soc. Netw.
14 (7-8) (2011)