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Sabine J. Schlittmeier
ORCID
Publication Activity (10 Years)
Years Active: 2023-2024
Publications (10 Years): 6
Top Topics
Eye Contact
Mixed Reality
Adaptive Filtering
Participatory Design
Top Venues
VR Workshops
MuC
Hum. Factors
IVA
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Publications
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Jonathan Ehret
,
Andrea Bönsch
,
Isabel S. Schiller
,
Carolin Breuer
,
Lukas Aspöck
,
Janina Fels
,
Sabine J. Schlittmeier
,
Torsten W. Kuhlen
Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity?
VR Workshops
(2024)
Lea M. Daling
,
Sabine J. Schlittmeier
Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality-Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping Review.
Hum. Factors
66 (2) (2024)
Jonathan Ehret
,
Andrea Bönsch
,
Janina Fels
,
Sabine J. Schlittmeier
,
Torsten W. Kuhlen
StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine.
VR Workshops
(2024)
Annika Kreuder
,
Luise Haehn
,
Jennifer Klütsch
,
Sabine J. Schlittmeier
,
Ulrich Frick
"Cookies? I don't even know what that is. " - Online focus groups on adolescents' experience and behavior in the digital space: "Cookies? Ich weiß nicht mal, was das ist." - Online-Fokusgruppen zum Erleben und Verhalten von Adoleszenten im digitalen Raum.
MuC
(2023)
Jonathan Ehret
,
Andrea Bönsch
,
Patrick Nossol
,
Cosima A. Ermert
,
Chinthusa Mohanathasan
,
Sabine J. Schlittmeier
,
Janina Fels
,
Torsten W. Kuhlen
Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents.
IVA
(2023)
Annika Kreuder
,
Veit Frick
,
Sabine J. Schlittmeier
,
Ulrich Frick
Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen Adoleszenter.
MuC
(2023)