Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality-Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping Review.
Lea M. DalingSabine J. SchlittmeierPublished in: Hum. Factors (2024)
Keyphrases
- augmented reality
- virtual reality
- mixed reality
- virtual training
- virtual environment
- virtual world
- digital museum
- virtual objects
- computer generated imagery
- photorealistic
- markerless
- multi user
- computer animation
- virtual humans
- real environment
- computer graphics
- real scenes
- tangible user interface
- virtual space
- learning games
- three dimensional
- real world
- human computer interaction
- dynamic environments
- live video
- online learning
- collaborative learning