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Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen Adoleszenter.

Annika KreuderVeit FrickSabine J. SchlittmeierUlrich Frick
Published in: MuC (2023)
Keyphrases
  • participatory design
  • computer games
  • video games
  • artificial intelligence
  • educational games
  • e learning
  • lessons learned
  • serious games
  • learning experience
  • cooperative learning