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Regiani Guarnieri
Publication Activity (10 Years)
Years Active: 2018-2020
Publications (10 Years): 3
Top Topics
Tangible Interaction
Human Motion
Motor Learning
Software Packages
Top Venues
Cyberpsychology Behav. Soc. Netw.
Virtual Real.
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Publications
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Jennifer Yohanna Ferreira de Lima Antão
,
Luiz Carlos De Abreu
,
Renata Thaís de Almeida Barbosa
,
Tânia Brusque Crocetta
,
Regiani Guarnieri
,
Thaís Massetti
,
Thaiany Pedrozo Campos Antunes
,
James Tonks
,
Carlos Bandeira de Mello Monteiro
Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
Cyberpsychology Behav. Soc. Netw.
23 (1) (2020)
Regiani Guarnieri
,
Tânia Brusque Crocetta
,
Thaís Massetti
,
Renata Thaís de Almeida Barbosa
,
Jennifer Yohanna Ferreira de Lima Antão
,
Thaiany Pedrozo Campos Antunes
,
Marcelo da Silva Hounsell
,
Carlos Bandeira de Mello Monteiro
,
Acary Souza Bulle Oliveira
,
Luiz Carlos De Abreu
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability.
Cyberpsychology Behav. Soc. Netw.
22 (2) (2019)
Tânia Brusque Crocetta
,
Luciano Vieira de Araújo
,
Regiani Guarnieri
,
Thaís Massetti
,
Fernando Henrique Inocêncio Borba Ferreira
,
Luiz Carlos De Abreu
,
Carlos Bandeira de Mello Monteiro
Virtual reality software package for implementing motor learning and rehabilitation experiments.
Virtual Real.
22 (3) (2018)