Virtual reality software package for implementing motor learning and rehabilitation experiments.
Tânia Brusque CrocettaLuciano Vieira de AraújoRegiani GuarnieriThaís MassettiFernando Henrique Inocêncio Borba FerreiraLuiz Carlos De AbreuCarlos Bandeira de Mello MonteiroPublished in: Virtual Real. (2018)
Keyphrases
- virtual reality
- software package
- motor learning
- open source
- human brain
- virtual environment
- user friendly
- software packages
- computer graphics
- brain computer interface
- augmented reality
- skill acquisition
- virtual world
- three dimensional
- computer animation
- virtual reality technology
- multi sensory
- virtual space
- goal directed
- interactive virtual
- biologically plausible
- virtual museum
- motor skills
- pattern recognition
- signal processing
- virtual humans
- tangible user interface
- sensory motor
- visual data mining
- force feedback
- e learning
- knowledge base