Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability.
Regiani GuarnieriTânia Brusque CrocettaThaís MassettiRenata Thaís de Almeida BarbosaJennifer Yohanna Ferreira de Lima AntãoThaiany Pedrozo Campos AntunesMarcelo da Silva HounsellCarlos Bandeira de Mello MonteiroAcary Souza Bulle OliveiraLuiz Carlos De AbreuPublished in: Cyberpsychology Behav. Soc. Netw. (2019)
Keyphrases
- information literacy
- game playing
- optical flow
- human motion
- game theory
- video games
- virtual world
- computer games
- game play
- motion analysis
- cognitive apprenticeship
- game based learning
- motion capture
- game design
- motion model
- camera motion
- feature points
- nash equilibrium
- image sequences
- space time
- post test
- motion estimation
- autistic children