Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
Jennifer Yohanna Ferreira de Lima AntãoLuiz Carlos De AbreuRenata Thaís de Almeida BarbosaTânia Brusque CrocettaRegiani GuarnieriThaís MassettiThaiany Pedrozo Campos AntunesJames TonksCarlos Bandeira de Mello MonteiroPublished in: Cyberpsychology Behav. Soc. Netw. (2020)
Keyphrases
- augmented reality
- learning games
- virtual objects
- markerless
- virtual reality
- human computer interaction
- real environment
- mixed reality
- real scenes
- motion tracking
- image sequences
- video games
- motion analysis
- virtual world
- motion estimation
- human motion
- optical flow
- user interface
- head mounted display
- visual perception
- machine learning
- computer animation
- live video
- tangible interaction