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Paulo Knob
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 20
Top Topics
Social Aspects
Crowd Simulation
Personality Traits
Video Sequences
Top Venues
CoRR
SBGames
IVA
ICSC
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Publications
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Paulo Knob
,
Greice Pinho
,
Gabriel Fonseca Silva
,
Rubens Montanha
,
Vitor Miguel Xavier Peres
,
Victor Araujo
,
Soraia Raupp Musse
Surveying the evolution of virtual humans expressiveness toward real humans.
Comput. Graph.
123 (2024)
Rubens Montanha
,
Victor Araujo
,
Paulo Knob
,
Greice Pinho
,
Gabriel Fonseca Silva
,
Vitor Miguel Xavier Peres
,
Soraia Raupp Musse
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
SIBGRAPI
(2023)
Rubens Montanha
,
Victor Araujo
,
Paulo Knob
,
Greice Pinho
,
Gabriel Fonseca Silva
,
Vitor Miguel Xavier Peres
,
Soraia Raupp Musse
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
CoRR
(2023)
Gabriel Fonseca Silva
,
Paulo Knob
,
Rubens Montanha
,
Soraia Raupp Musse
WebCrowds: An Authoring Tool for Crowd Simulation.
SBGAMES
(2022)
Gabriel Fonseca Silva
,
Paulo Knob
,
Rubens Montanha
,
Soraia Raupp Musse
WebCrowds: An Authoring Tool for Crowd Simulation.
CoRR
(2022)
Gabriel Fonseca Silva
,
Paulo Knob
,
Carlos G. Johansson
,
Douglas A. Schlatter
,
Soraia Raupp Musse
Moving Virtual Agents Forward in Space and Time.
CoRR
(2022)
Rodolfo Migon Favaretto
,
Paulo Knob
,
Soraia Raupp Musse
,
Felipe Vilanova
,
Angelo Brandelli Costa
Detecting Personality and Emotion Traits in Crowds from Video Sequences.
CoRR
(2021)
Paulo Knob
,
Willian S. Dias
,
Natanael Kuniechick
,
Joao Moraes
,
Soraia Raupp Musse
Arthur: a new ECA that uses Memory to improve Communication.
ICSC
(2021)
Paulo Knob
,
Willian S. Dias
,
Natanael Kuniechick
,
Joao Moraes
,
Soraia Raupp Musse
Arthur: a new ECA that uses Memory to improve Communication.
CoRR
(2021)
Gabriel Fonseca Silva
,
Paulo Knob
,
Douglas A. Schlatter
,
Carlos G. Johansson
,
Soraia Raupp Musse
Moving Virtual Agents Forward in Space and Time.
SBGames
(2020)
Rodolfo M. Favaretto
,
Roberto R. Santos
,
Marcio Balotin
,
Paulo Knob
,
Soraia Raupp Musse
,
Felipe Vilanova
,
Angelo Brandelli Costa
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation.
CoRR
(2020)
C. D. Tharindu Mathew
,
Paulo Knob
,
Soraia Raupp Musse
,
Daniel G. Aliaga
Urban Walkability Design Using Virtual Population Simulation.
Comput. Graph. Forum
38 (1) (2019)
André Da Silva Antonitsch
,
Diogo Hartmann Muller Schaffer
,
Gabriel Wetzel Rockenbach
,
Paulo Knob
,
Soraia Raupp Musse
BioClouds: A Multi-level Model to Simulate and Visualize Large Crowds.
CGI
(2019)
Paulo Knob
,
Gabriel Wetzel Rockenbach
,
Cláudio Rosito Jung
,
Soraia Raupp Musse
Optimal Group Distribution based on Thermal and Psycho-Social Aspects.
CASA
(2019)
Rodolfo Migon Favaretto
,
Paulo Knob
,
Soraia Raupp Musse
,
Felipe Vilanova
,
Angelo Brandelli Costa
Detecting personality and emotion traits in crowds from video sequences.
Mach. Vis. Appl.
30 (5) (2019)
Victor Flavio de Andrade Araujo
,
Rodolfo Migon Favaretto
,
Paulo Knob
,
Soraia Raupp Musse
,
Felipe Vilanova
,
Angelo Brandelli Costa
How Much Do You Perceive This?: An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans.
IVA
(2019)
Victor Flavio de Andrade Araujo
,
Rodolfo Migon Favaretto
,
Paulo Knob
,
Soraia Raupp Musse
,
Felipe Vilanova
,
Angelo Brandelli Costa
How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version).
CoRR
(2019)
Paulo Knob
,
Marcio Balotin
,
Soraia Raupp Musse
Simulating Crowds with OCEAN Personality Traits.
IVA
(2018)
Paulo Knob
,
Victor Flavio de Andrade Araujo
,
Rodolfo Migon Favaretto
,
Soraia Raupp Musse
Visualization of Interactions in Crowd Simulation and Video Sequences.
SBGames
(2018)
Paulo Knob
,
Marlon Fernandes de Alcântara
,
Estevao Smania Testa
,
Rodolfo M. Favaretto
,
Gabriel Lima
,
Leandro Dihl
,
Soraia Raupp Musse
Generating background NPCs motion and grouping behavior based on real video sequences.
Entertain. Comput.
27 (2018)