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Nathan Sorenson
Publication Activity (10 Years)
Years Active: 2008-2013
Publications (10 Years): 0
Top Topics
Phylogenetic Trees
Rapid Prototyping
Biologically Inspired Design
Wide Range
Top Venues
ICCC
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Publications
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Steve DiPaola
,
Graeme McCaig
,
Kristin Carlson
,
Sara Salevati
,
Nathan Sorenson
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
ICCC
(2013)
Nathan Sorenson
,
Philippe Pasquier
,
Steve DiPaola
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.
IEEE Trans. Comput. Intell. AI Games
3 (3) (2011)
Noor Shaker
,
Julian Togelius
,
Georgios N. Yannakakis
,
Ben George Weber
,
Tomoyuki Shimizu
,
Tomonori Hashiyama
,
Nathan Sorenson
,
Philippe Pasquier
,
Peter A. Mawhorter
,
Glen Takahashi
,
Gillian Smith
,
Robin Baumgarten
The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intell. AI Games
3 (4) (2011)
Nathan Sorenson
,
Philippe Pasquier
Towards a Generic Framework for Automated Video Game Level Creation.
EvoApplications (1)
(2010)
Nathan Sorenson
,
Philippe Pasquier
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
ICCC
(2010)
James R. Parker
,
Nathan Sorenson
,
Nooshin Esmaeili
,
Ronan Sicre
,
Phillipa Gill
,
Vishal Kochlar
,
Lori Shyba
,
John Heerema
The Booze Cruise: Impaired Driving in Virtual Spaces.
IEEE Computer Graphics and Applications
29 (2) (2009)
Jim R. Parker
,
Nathan Sorenson
A novel network architecture for crowded online environments.
Sandbox@SIGGRAPH
(2008)