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Towards a Generic Framework for Automated Video Game Level Creation.

Nathan SorensonPhilippe Pasquier
Published in: EvoApplications (1) (2010)
Keyphrases
  • video games
  • educational games
  • game play
  • game design
  • learning experience
  • fully automated
  • game playing
  • real time
  • neural network
  • statistically significant
  • computer assisted
  • serious games
  • semi automated