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A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.

Nathan SorensonPhilippe PasquierSteve DiPaola
Published in: IEEE Trans. Comput. Intell. AI Games (2011)
Keyphrases
  • video games
  • learning experience
  • computer games
  • educational games
  • game play
  • game design
  • domain specific
  • levels of abstraction
  • commercial games