Login / Signup
Ming-Shiou Kuo
Publication Activity (10 Years)
Years Active: 2005-2018
Publications (10 Years): 4
Top Topics
Elementary School
Primary Purpose
English Learning
Fourth Grade
Top Venues
IIAI-AAI
J. Educ. Technol. Soc.
Int. J. Distance Educ. Technol.
Comput. Hum. Behav.
</>
Publications
</>
Ming-Shiou Kuo
,
Tsung-Yen Chuang
,
Yen-Ning Su
,
Tzu-Ying Chen
,
Bo-Yau Cheng
What are the Better Gamification Tools for Elementary School Teachers?
IIAI-AAI
(2018)
Ming-Shiou Kuo
,
Tsung-Yen Chuang
,
Shu-Yuan Tao
,
Jhong-Wei Yang
Designing a Digital Gamification Platform to Support Classroom Management.
IIAI-AAI
(2017)
Ming-Shiou Kuo
,
Tsung-Yen Chuang
How gamification motivates visits and engagement for online academic dissemination - An empirical study.
Comput. Hum. Behav.
55 (2016)
Tsung-Yen Chuang
,
Ming-Shiou Kuo
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction.
J. Educ. Technol. Soc.
19 (1) (2016)
Ming-Shiou Kuo
,
Tsung-Yen Chuang
Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking.
Int. J. Distance Educ. Technol.
11 (4) (2013)
Ming-Shiou Kuo
,
Chi-Syan Lin
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice.
DIGITEL
(2010)
Chi-Syan Lin
,
C. Candace Chou
,
Ming-Shiou Kuo
Inhabited Virtual Learning Worlds and Impacts on Learning Behaviors in Young School Learners.
Int. J. Distance Educ. Technol.
5 (4) (2007)
Chi-Syan Lin
,
Ming-Shiou Kuo
Adaptive Networked Learning Environments Using Learning Objects, Learner Profiles and Inhabited Virtual Learning Worlds.
ICALT
(2005)