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Designing a Digital Gamification Platform to Support Classroom Management.

Ming-Shiou KuoTsung-Yen ChuangShu-Yuan TaoJhong-Wei Yang
Published in: IIAI-AAI (2017)
Keyphrases
  • service management
  • knowledge management
  • decision support
  • primary purpose
  • management system
  • collaborative environments
  • real time
  • information systems
  • seamless integration
  • end users
  • peer tutoring
  • digital campus