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Gustavo Melo
ORCID
Publication Activity (10 Years)
Years Active: 2009-2024
Publications (10 Years): 4
Top Topics
Neural Network
Printed Circuit Boards
Industrial Applications
Quality Control
Top Venues
ESSA
Sensors
VISIGRAPP (4: VISAPP)
APMS (2)
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Publications
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Winnie Torres
,
Lilian Santos
,
Gustavo Melo
,
Andressa Oliveira
,
Pedro Nascimento
,
Geovane Carvalho
,
Tácito Neves
,
Allan de M. Martins
,
Ícaro B. Q. de Araújo
A Framework for Real-Time Gestural Recognition and Augmented Reality for Industrial Applications.
Sensors
24 (8) (2024)
Warley Barbosa
,
Lucas Amaral
,
Tiago Vieira
,
Bruno Georgevich Ferreira
,
Gustavo Melo
Industrial Visual Defect Inspection of Electronic Components with Siamese Neural Network.
VISIGRAPP (4: VISAPP)
(2023)
Gustavo Melo
,
Ahmed Ercan
,
Moritz Kolter
,
Johannes Henrich Schleifenbaum
Investigating the Use of Immersive Technologies for Additive Manufacturing.
APMS (2)
(2022)
Kevin Chapuis
,
Marie-Paule Bonnet
,
Neriane da Hora
,
Jôine Cariele Evangelista-Vale
,
Nina Bancel
,
Gustavo Melo
,
Christophe Le Page
Support Local Empowerment Using Various Modeling Approaches and Model Purposes: A Practical and Theoretical Point of View.
ESSA
(2021)
Alessandro Sordoni
,
Jean-Pierre Briot
,
Isabelle Alvarez
,
Eurico Vasconcelos Filho
,
Marta de Azevedo Irving
,
Gustavo Melo
Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function - Application to a Serious Game about Biodiversity Conservation.
RAIRO Oper. Res.
44 (4) (2010)
Jean-Pierre Briot
,
Alessandro Sordoni
,
Eurico Vasconcelos Filho
,
Marta de Azevedo Irving
,
Gustavo Melo
,
Vinícius Sebba-Patto
,
Isabelle Alvarez
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project.
AGS
(2009)
Eurico Vasconcelos Filho
,
Carlos José Pereira de Lucena
,
Gustavo Melo
,
Marta de Azevedo Irving
,
Jean-Pierre Briot
,
Vinícius Sebba-Patto
,
Alessandro Sordoni
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience.
SBGames
(2009)