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Graeme W. Coleman
Publication Activity (10 Years)
Years Active: 2006-2016
Publications (10 Years): 1
Top Topics
User Interface
Digital Games
Design Patterns
Software Architecture
Top Venues
Games Cult.
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Publications
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Sergio Sayago
,
Andrea Rosales
,
Valeria Righi
,
Susan M. Ferreira
,
Graeme W. Coleman
,
Josep Blat
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People.
Games Cult.
11 (1-2) (2016)
Graeme W. Coleman
,
Nick A. Hine
Twasebook: a "crowdsourced phrasebook" for language learners using Twitter.
NordiCHI
(2012)
Elizabeth Valentine
,
Ania Bobrowicz
,
Graeme W. Coleman
,
Lorna Gibson
,
Vicki L. Hanson
,
Saikat Kundu
,
Alison McKay
,
Raymond J. Holt
Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers.
HCI (6)
(2011)
Graeme W. Coleman
,
Lorna Gibson
,
Vicki L. Hanson
,
Ania Bobrowicz
,
Alison McKay
Engaging the disengaged: how do we design technology for digitally excluded older adults?
Conference on Designing Interactive Systems
(2010)
Graeme W. Coleman
,
Catriona Macaulay
,
Alan F. Newell
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts.
NordiCHI
(2008)
Graeme W. Coleman
,
Catriona Macaulay
,
Alan F. Newell
Listen to This - Using Ethnography to Inform the Design of Auditory Interfaces.
HAID
(2006)