Login / Signup
Emma Carrigan
Publication Activity (10 Years)
Years Active: 2016-2021
Publications (10 Years): 10
Top Topics
Human Agent Interaction
Virtual Humans
Training Phase
Top Venues
MIG
Eurographics (Short Papers)
ACM Trans. Comput. Hum. Interact.
ICMI
</>
Publications
</>
Rachel McDonnell
,
Katja Zibrek
,
Emma Carrigan
,
Rozenn Dahyot
Model for predicting perception of facial action unit activation using virtual humans.
Comput. Graph.
100 (2021)
Ilaria Torre
,
Simon Holk
,
Emma Carrigan
,
Iolanda Leite
,
Rachel McDonnell
,
Naomi Harte
Dimensional perception of a 'smiling McGurk effect'.
ACII
(2021)
Ilaria Torre
,
Emma Carrigan
,
Katarina Domijan
,
Rachel McDonnell
,
Naomi Harte
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task.
ACM Trans. Comput. Hum. Interact.
28 (6) (2021)
Emma Carrigan
,
Eduard Zell
,
Cédric Guiard
,
Rachel McDonnell
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer.
Comput. Graph. Forum
39 (2) (2020)
Emma Carrigan
,
Katja Zibrek
,
Rozenn Dahyot
,
Rachel McDonnell
Investigating perceptually based models to predict importance of facial blendshapes.
MIG
(2020)
Ilaria Torre
,
Emma Carrigan
,
Rachel McDonnell
,
Katarina Domijan
,
Killian McCabe
,
Naomi Harte
The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction.
MIG
(2019)
Ilaria Torre
,
Emma Carrigan
,
Killian McCabe
,
Rachel McDonnell
,
Naomi Harte
Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters.
ICMI
(2018)
Emma Carrigan
,
Ludovic Hoyet
,
Rachel McDonnell
,
Quentin Avril
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation.
Eurographics (Short Papers)
(2018)
Timothy Costigan
,
Anton Gerdelan
,
Emma Carrigan
,
Rachel McDonnell
Improving blendshape performance for crowds with GPU and GPGPU techniques.
MIG
(2016)
Emma Carrigan
,
Elena Kokkinara
,
F. Gheorghe
,
M. Houlier
,
Stéphane Donikian
,
Rachel McDonnell
Crowd appearance affects player performance in game combat scenarios.
MIG
(2016)