Crowd appearance affects player performance in game combat scenarios.
Emma CarriganElena KokkinaraF. GheorgheM. HoulierStéphane DonikianRachel McDonnellPublished in: MIG (2016)
Keyphrases
- game play
- repeated games
- imperfect information
- multi player
- two player games
- game players
- video games
- computer poker
- boolean games
- game theory
- board game
- pure nash equilibria
- massively multiplayer online role playing games
- game playing
- game theoretic
- computer games
- nash equilibrium
- game mechanics
- card game
- minimax search
- game design
- educational games
- human players
- serious games
- appearance model
- virtual world
- real world
- appearance cues
- cooperative game
- evaluation function
- digital games
- online game
- opponent modeling
- incomplete information
- role playing game
- learning scenarios
- congestion games
- learning process