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Daisuke Uriu
ORCID
Publication Activity (10 Years)
Years Active: 2005-2024
Publications (10 Years): 18
Top Topics
Case Study
Top Venues
CHI
AHs
MUM
Conference on Designing Interactive Systems (Companion Volume)
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Publications
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Jieun Kim
,
Daisuke Uriu
,
Giulia Barbareschi
,
Youichi Kamiyama
,
Kouta Minamizawa
Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side.
CHI
(2024)
Nahoko Yamamura
,
Daisuke Uriu
,
Mitsuru Muramatsu
,
Yusuke Kamiyama
,
Zendai Kashino
,
Shin Sakamoto
,
Naoki Tanaka
,
Toma Tanigawa
,
Akiyoshi Onishi
,
Shigeo Yoshida
,
Shunji Yamanaka
,
Masahiko Inami
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS.
CHI
(2023)
Takeru Yazaki
,
Daisuke Uriu
,
Yuna Watanabe
,
Ryoko Takagi
,
Zendai Kashino
,
Masahiko Inami
"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system.
MUM
(2023)
Daisuke Uriu
,
Shuta Iiyama
,
Taketsugu Okada
,
Takumi Handa
,
Azumi Maekawa
,
Masahiko Inami
STAMPER: Human-machine Integrated Drumming.
CHI Extended Abstracts
(2023)
Zendai Kashino
,
Daisuke Uriu
,
Ziyue Zhang
,
Shigeo Yoshida
,
Masahiko Inami
A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19.
AHs
(2022)
Azumi Maekawa
,
Hiroto Saito
,
Daisuke Uriu
,
Shunichi Kasahara
,
Masahiko Inami
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
CHI
(2022)
Masahiko Inami
,
Daisuke Uriu
,
Zendai Kashino
,
Shigeo Yoshida
,
Hiroto Saito
,
Azumi Maekawa
,
Michiteru Kitazaki
Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
AHs
(2022)
Daisuke Uriu
,
Kenta Toshima
,
Minori Manabe
,
Takeru Yazaki
,
Takeshi Funatsu
,
Atsushi Izumihara
,
Zendai Kashino
,
Atsushi Hiyama
,
Masahiko Inami
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
CHI
(2021)
Daisuke Uriu
,
Noriyasu Obushi
,
Zendai Kashino
,
Atsushi Hiyama
,
Masahiko Inami
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
CHI
(2021)
Azumi Maekawa
,
Seito Matsubara
,
Sohei Wakisaka
,
Daisuke Uriu
,
Atsushi Hiyama
,
Masahiko Inami
Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
CHI
(2020)
Minori Manabe
,
Daisuke Uriu
,
Takeshi Funatsu
,
Atsushi Izumihara
,
Takeru Yazaki
,
I-Hsin Chen
,
Yi-Ya Liao
,
Kang-Yi Liu
,
Ju-Chun Ko
,
Zendai Kashino
,
Atsushi Hiyama
,
Masahiko Inami
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
MUM
(2020)
Azumi Maekawa
,
Shunichi Kasahara
,
Hiroto Saito
,
Daisuke Uriu
,
Ganesh Gowrishankar
,
Masahiko Inami
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
SIGGRAPH Emerging Technologies
(2020)
Frederik Højlund Westergård
,
Jonathan Komang-Sønderbek
,
Malthe Emil Blichfeldt
,
Jonas Fritsch
,
Tiffany Wun
,
Claire Mikalauskas
,
Kevin Ta
,
Joshua Horacsek
,
Lora Oehlberg
,
Daisuke Uriu
,
William Odom
,
Mei-Kei Lai
,
Masahiko Inami
,
Harvey Bewley
,
Laurens Boer
Demo hour.
Interactions
26 (2) (2019)
Atsushi Izumihara
,
Daisuke Uriu
,
Atsushi Hiyama
,
Masahiko Inami
ExLeap: Minimal and highly available telepresence system creating leaping experience.
VR
(2019)
Daisuke Uriu
,
Ju-Chun Ko
,
Bing-Yu Chen
,
Atsushi Hiyama
,
Masahiko Inami
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
HCI (27)
(2019)
Daisuke Uriu
,
William Odom
,
Hannah Gould
Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan.
Conference on Designing Interactive Systems
(2018)
Daisuke Uriu
,
William Odom
,
Mei-Kei Lai
,
Sai Taoka
,
Masahiko Inami
SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan.
Conference on Designing Interactive Systems (Companion Volume)
(2018)
Daisuke Uriu
,
William Odom
Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
CHI
(2016)
Daisuke Uriu
,
Naohito Okude
,
Masahiko Inami
,
Takafumi Taketomi
,
Chihiro Sato
Where Buddhism Encounters Entertainment Computing.
Advances in Computer Entertainment
(2012)
Daisuke Uriu
,
Mizuki Namai
,
Satoru Tokuhisa
,
Ryo Kashiwagi
,
Masahiko Inami
,
Naohito Okude
Experience "panavi, ": challenge to master professional culinary arts.
CHI Extended Abstracts
(2012)
Daisuke Uriu
,
Mizuki Namai
,
Satoru Tokuhisa
,
Ryo Kashiwagi
,
Masahiko Inami
,
Naohito Okude
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
CHI
(2012)
Izumi Yagi
,
Shigeru Kobayashi
,
Ryo Kashiwagi
,
Daisuke Uriu
,
Naohito Okude
Media cushion: soft interface to control living environment using human natural behavior.
SIGGRAPH Posters
(2011)
Daisuke Uriu
,
Naohito Okude
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased.
Conference on Designing Interactive Systems
(2010)
Daisuke Uriu
,
Naruhiko Shiratori
,
Izumi Yagi
,
Satoru Hashimoto
,
Masa Inakage
,
Naohito Okude
PHOROL: interactive wall clock art of online shared snapshots.
SIGGRAPH ASIA Sketches
(2009)
Daisuke Uriu
,
Naruhiko Shiratori
,
Satoru Hashimoto
,
Shuichi Ishibashi
,
Naohito Okude
CaraClock: an interactive photo viewer designed for family memories.
CHI Extended Abstracts
(2009)
Shuichi Ishibashi
,
Daisuke Uriu
,
Naohito Okude
Sound Candy: the equipment to expand the experience of play in a playground.
SIGGRAPH Posters
(2008)
Shuichi Ishibashi
,
Daisuke Uriu
,
Naohito Okude
Sound candy.
Advances in Computer Entertainment Technology
(2007)
Daisuke Uriu
,
Takahiro Ogasawara
,
Naohito Shimizu
,
Naohito Okude
MASTABA: the household shrine in the future archived digital pictures.
SIGGRAPH Sketches
(2006)
Sho Hashimoto
,
Daisuke Uriu
,
Shota Nagao
,
Yuto Fukushima
,
Naohito Okude
LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure.
SIGGRAPH Posters
(2005)
Yusuke Wada
,
Jun Usui
,
Daisuke Uriu
,
Naohito Okude
Moo-pong.
SIGGRAPH Emerging Technologies
(2005)
Daisuke Uriu
,
Naohito Okude
KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind.
SIGGRAPH Posters
(2005)