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Alex Hill
Publication Activity (10 Years)
Years Active: 2005-2022
Publications (10 Years): 1
Top Topics
Augmented Reality
Analogy Making
Recursive Programs
Inductive Reasoning
Top Venues
ISMAR
HICSS
Ann. Pure Appl. Log.
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Publications
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Nic DePaula
,
Loni Hagen
,
Stiven Roytman
,
Deaundre Dyson
,
Dana Alnahass
,
Mihir Patel
,
Alex Hill
A Framework of Social Media Messages for Crisis and Risk Communication: A Study of the Covid-19 Pandemic.
HICSS
(2022)
Alex Hill
,
Harrison Leach
Contextually panned and zoomed augmented reality interactions using COTS heads up displays.
ISMAR
(2014)
Alex Hill
,
Jeff B. Paris
An Analogy Principle in Inductive Logic.
Ann. Pure Appl. Log.
164 (12) (2013)
Blair MacIntyre
,
Alex Hill
,
Hafez Rouzati
,
Maribeth Gandy
,
Brian Davidson
The Argon AR Web Browser and standards-based AR application environment.
ISMAR
(2011)
Alex Hill
,
Jacob Schiefer
,
Jeff Wilson
,
Brian Davidson
,
Maribeth Gandy
,
Blair MacIntyre
Virtual transparency: Introducing parallax view into video see-through AR.
ISMAR
(2011)
Alex Hill
,
Evan Barba
,
Blair MacIntyre
,
Maribeth Gandy
,
Brian Davidson
Mirror Worlds: Experimenting with Heterogeneous AR.
ISUVR
(2011)
Alex Hill
,
Matthew N. Bonner
,
Blair MacIntyre
ClearSpace: Mixed Reality Virtual Teamrooms.
HCI (14)
(2011)
Alex Hill
,
Blair MacIntyre
,
Maribeth Gandy
,
Brian Davidson
,
Hafez Rouzati
KHARMA: An open KML/HTML architecture for mobile augmented reality applications.
ISMAR
(2010)
Nicole Yankelovich
,
Jordan Slott
,
Alex Hill
,
Matthew N. Bonner
,
Jacob Schiefer
,
Blair MacIntyre
,
Elena Mugellini
,
Omar Abou Khaled
,
Frédéric Barras
,
Jacques Bapst
,
Maribeth Back
,
Edgardo Avilés-López
,
J. Antonio García-Macías
Building and Employing Cross-Reality.
IEEE Pervasive Comput.
8 (3) (2009)
Alex Hill
,
Andrew E. Johnson
Withindows: A Framework for Transitional Desktop and Immersive User Interfaces.
3DUI
(2008)
Daria Tsoupikova
,
Alex Hill
Development of rutopia 2 VR artwork using new ygdrasil features.
GRAPP (AS/IE)
(2007)
Franz Fischnaller
,
Alex Hill
CITYCLUSTER "From the Renaissance to the Megabyte Networking Age": A Virtual Reality and High-Speed Networking Project.
Presence Teleoperators Virtual Environ.
14 (1) (2005)