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PCG@FDG
2012
2012
2012
Keyphrases
Publications
2012
Clara Fernández-Vara
,
Alec Thomson
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System.
PCG@FDG
(2012)
Alex Pantaleev
In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation.
PCG@FDG
(2012)
Ricardo Lopes
,
Tim Tutenel
,
Rafael Bidarra
Using gameplay semantics to procedurally generate player-matching game worlds.
PCG@FDG
(2012)
Mike Treanor
,
Bryan Blackford
,
Michael Mateas
,
Ian Bogost
Game-O-Matic: Generating Videogames that Represent Ideas.
PCG@FDG
(2012)
Jassin Kessing
,
Tim Tutenel
,
Rafael Bidarra
Designing Semantic Game Worlds.
PCG@FDG
(2012)
Ben Kenwright
Generating Responsive Life-Like Biped Characters.
PCG@FDG
(2012)
Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012
PCG@FDG
(2012)
Julian Togelius
,
Tróndur Justinussen
,
Anders Hartzen
Compositional procedural content generation.
PCG@FDG
(2012)
Alexander Zook
,
Stephen Lee-Urban
,
Michael R. Drinkwater
,
Mark O. Riedl
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach.
PCG@FDG
(2012)
Marlon Etheredge
Fast exact graph matching using adjacency matrices.
PCG@FDG
(2012)
Aaron A. Reed
Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.
PCG@FDG
(2012)
Kate Compton
,
Adam M. Smith
,
Michael Mateas
Anza Island: Novel Gameplay Using ASP.
PCG@FDG
(2012)
Diego Jesus
,
António Coelho
,
Carlos Rebelo
,
André Cardoso
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling.
PCG@FDG
(2012)
Joris Dormans
Generating Emergent Physics for Action-Adventure Games.
PCG@FDG
(2012)