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Using gameplay semantics to procedurally generate player-matching game worlds.
Ricardo Lopes
Tim Tutenel
Rafael Bidarra
Published in:
PCG@FDG (2012)
Keyphrases
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game play
video games
computer games
game design
educational games
game mechanics
serious games
learning experience
game playing
multi player
game based learning
digital games
game engine
learning processes
game players
game development
game ai
learning tools
distance learning
e learning
machine learning