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IDP@AIIDE
2011
2011
2011
Keyphrases
Publications
2011
Adam M. Smith
,
Michael Mateas
Computational Caricatures: Probing the Game Design Process with AI.
IDP@AIIDE
(2011)
Joris Dormans
Simulating Mechanics to Study Emergence in Games.
IDP@AIIDE
(2011)
Chek Tien Tan
,
Andrew Johnston
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process.
IDP@AIIDE
(2011)
David Llansó
,
Marco Antonio Gómez-Martín
,
Pedro Pablo Gómez-Martín
,
Pedro A. González-Calero
Knowledge Guided Development of Videogames.
IDP@AIIDE
(2011)
Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011
IDP@AIIDE
(2011)
Mark J. Nelson
Game Metrics Without Players: Strategies for Understanding Game Artifacts.
IDP@AIIDE
(2011)