Appearance capturing and animation techniques for realistic, true-identity gaming avatars.
Mircea C. IonitaPeter M. CorcoranPublished in: ICE-GIC (2009)
Keyphrases
- virtual environment
- computer graphics
- realistic rendering
- virtual world
- facial animation
- appearance model
- virtual humans
- real life
- virtual reality
- computer games
- multi user
- user interface
- appearance cues
- motion synthesis
- real world
- game players
- real time rendering
- educational games
- serious games
- special effects
- light source
- video games
- geometric information
- person re identification