Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers' Intentions to Use Digital Games in the Classroom.
Opeyemi Dele-AjayiRebecca StrachanEmma V. AndersonVictor Ayodele MuyiwaPublished in: FIE (2019)
Keyphrases
- technology enhanced
- digital game based learning
- digital games
- technology acceptance model
- secondary school
- higher education
- language learning
- game based learning
- empirically tested
- educational games
- collaborative learning
- learning community
- e learning
- technology enhanced learning
- learning design
- theoretical framework
- professional learning
- learning environment
- science learning
- science education
- teaching methods
- elementary school
- learning process
- hong kong
- perceived usefulness
- foreign language
- game play
- blended learning
- middle school
- professional development
- high school
- learning experience
- information technology