Particle-Based Transparent Texture Mapping for Implicit Surfaces.
Takehiko KitagawaSatoshi TanakaSusumu NakataKyoko HasegawaPublished in: AsiaSim (3) (2012)
Keyphrases
- texture mapping
- implicit surfaces
- photorealistic
- computer graphics
- point cloud
- d objects
- range images
- graphics hardware
- optimization process
- d mesh
- image based rendering
- human faces
- three dimensional
- radial basis function
- surface reconstruction
- surface model
- marching cubes
- machine learning
- image processing
- visual hull
- d scene
- virtual reality
- object recognition
- feature selection