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Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces.
Daniela Reimann
Michael Herczeg
Thomas Winkler
Ingrid Höpel
Published in:
ICALT (2003)
Keyphrases
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learning spaces
learning activities
computational models
high school
case study
mathematical programming
hybrid learning
artificial intelligence
cutting plane
neural network
machine learning
knowledge base
learning environment
learning process
video games