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Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts.
Biyun Huang
Khe Foon Hew
Published in:
Comput. Educ. (2018)
Keyphrases
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higher education
e learning
learning technologies
evaluation model
learning in higher education
distance learning
machine learning
learning process
online learning
blended learning
technology enhanced