Students' online interactive patterns in augmented reality-based inquiry activities.
Tosti Hsu-Cheng ChiangStephen J. H. YangGwo-Jen HwangPublished in: Comput. Educ. (2014)
Keyphrases
- augmented reality
- face to face collaborative learning
- mixed reality
- inquiry learning
- learning environment
- virtual reality
- discussion board
- learning activities
- science education
- group discussion
- tangible user interface
- human computer interaction
- virtual objects
- distance learning
- live video
- interaction design
- online learning
- multi user
- learning games
- real time
- student learning
- learning outcomes
- head mounted display
- higher education
- tangible interaction
- learning experience
- learning process
- real scenes
- learning styles
- virtual world
- remote collaboration
- virtual environment
- fiducial markers
- high fidelity
- human activities
- collaborative learning
- learning processes
- mobile devices
- learning scenarios
- molecular structures
- knowledge building
- high school