Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety.
Jon-Chao HongKai-Hsin TaiJian-Hong YePublished in: Br. J. Educ. Technol. (2019)
Keyphrases
- game playing
- computer games
- imperfect information
- board game
- intrinsic motivation
- card game
- online game
- game players
- pac man
- multi player
- game play
- video games
- games played
- human players
- attitudes toward
- perfect information
- game design
- game based learning
- computer poker
- game theory
- teachable agent
- educational games
- mental states
- learning outcomes
- game theoretic
- chinese language
- game tree search
- musical instruments
- collective intelligence
- general game playing
- virtual world
- chinese characters
- social capital
- nash equilibrium
- real time
- computer anxiety
- social networks
- two player games
- word segmentation
- flow field
- learning experience
- human computation
- digital games
- game tree
- optimal strategy
- serious games
- information flow
- correlation coefficient
- evaluation function
- statistically significant
- card games
- optical flow
- learning environment